![]() While here it is important to finish off upgrading your camps and barracks and ensure your goblins and barbs are leveled up to the max for the lab level. In an ideal world you will get this done in about 2 weeks raiding only every so often. Multi troop drop clash of clans bluestacks upgrade#Do not upgrade anything else as it wastes your lab time. ![]() Once your lab is online your priority is Goblin then Barbarian then archers. While townhalls are upgrading upgrade your camps, barracks, and labs in that priority order. Your goal here is to simply upgrade your gold storages fast enough to afford townhall upgrades. Avoid this as it will cost you real money in the end, or time. The game will implore you to spend gems early, and often. If you do this from the day one this will run you about $25 and also give you some extra gems leftover to play with. If you are going to spend money you should first buy all 5 builders. This guide assumes you are not going to spend any money right away. If they are in the CC topping things off then I can't do that, or I have to drop out a wiz to make more archers for my regular army. It would also let you load up on L6 wiz in the CC.Īlso I don't like the 2 witches, wiz and 2 archers in the CC because I like keeping 2 archers back undeployed so if I'm short of 50% at the end I can try to snipe a couple of outside buildings. I kind of waffle, as sometimes I want more control over the wizard's placement but I can see the merit of it especially if you have 1 entry point. Some people like to put their wiz in there so they can deploy them quickly and stream them into the fight. You could do 2 witches,a wiz and some archers too I suppose. Or if not, an L4 golem which is what I have myself. If I'm going to have bash through a lot of walls though I probably go 3 pekka instead of 7 witches.Īs far as the CC contents, if I'm taking a pekka, then an L5 pekka from an Aiden, bangkok bob, etc, is the biggest improvement in stats over my own 元, so that is what I'd pack (plus one of their L6 wiz and an archer). Also sometimes I use one to draw fire so I can whittle outside buildings with a single wiz instead of dropping 4 that don't accomplish much more before dying than the 1 wiz could do with the giant in front. I think some extra giants can be helpful in gowi* attacks, deployed a little after the golems to help tank on each side as the golems get further ahead. Or if no lure but I'd like a pekka to help open some walls later in the attack, 1 pekka, 1 giant, 16 wiz, 2 archer, 5 WB. I generally have 15 or more wizards.Ī sample for a base I want to lure and kill CC, then open 2 holes in black walls might be 3 hogs (CC lure), 6 arch, 4 barb, 19 wiz, 5 WB, 2 giants. ![]() from there it can vary widely depending on the base.įor the rest of the space depends on the base. Click to expand.2 golem, 7 witch (144 space). ![]()
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